The question is, why won’t this business plan work?
Obviously, people don’t like it, don’t want to do it, play. It’s not marketed properly, it’s terrible.
But on a technical level, is there anything here that doesn’t work?
The basic is pretty simple. People like playing simple games on mobiles and the internet. They like complicated ones too, but simple still gains traffic. Solitaire (and this basic idea can be extended to more complex, and Sudoku etc).
Newspaper traditionally had a games section. Different games, given the technology but still. Modern day, disintermediation. The games are now off here, away from the newspaper. However, an underlying thought is that the most difficult thing these days is to gain an audience. That’s what costs the money in any web adventure.
So, if you’ve got one audience, sell them something else. Equally, if you’re seeking an audience try to sell them many things.
We have Continental Telegraph. That’s a newspaper manqué. Why shouldn’t it have a games section?
But what would be the attraction?
What’s the big thing out there. Might be as dumb as a sack of rocks but it’s a big thing. Crytpocurrency.
Hmm, so, invent a currency (an ERC 20 token might cost $100 to make). Give it away as the prize for winning the solitaire games.
Hmm, that might gain traffic.
To play the game you’ve got to see the ad (as with mindjolt). Also, the game page shows a few headlines from Contins at the bottom of the page, might gain traffic.
Consumer gets to gain free crypto by playing game.
Producer gets ad revenue by giving away free crypto.
Easy to get this up on a web page, not that much more difficult to make it a an app for iOS and Android.
So, where’s the error. What’s being missed?
A few simple versions of solitaire shouldn’t be that difficult to find. Need a wallet for the ERC token. A system of counting winnings and issuing them as ContinCoin. Dual OS app and webpage. Not the worst of technical tasks.
So, what’s the bit being missed?