Timmy elsewhere

Activision Blizzard’s Purchase Of King Digital: Take The Money And Run

It slightly worries that people (well, one person) have actually taken the advice. I might not be teenage any more but this is, in Lawson’s words, scribbler stuff. Just opinion…..

6 thoughts on “Timmy elsewhere”

  1. The same logic ought to apply to film studios too: they’re dependent on their last big hit, too many turkeys and they go bust. Yet many of them have lasted for decades without failing. Maybe the videogame industry will settle down into the same pattern?

  2. Andrew M,

    Part of that is the barriers to entry on cost, that even something as simple as Whiplash costs $3m. There’s also the thing that the studios are working as funders and distributors for small companies.

    Games can be a small team thing, and especially app store games. The excellent World of Goo was made by 2 developers. Minecraft went into beta with 3 people working on it. And those people aren’t seeking much funding. They self-fund, or use kickstarter or it’s just a spare time thing.

  3. Points taken Tim A, but film studios face similar economics. A decent cinema film costs tens or hundreds of millions to make, but occasionally a low-budget hit can rake in decent sums. The film industry has matured into a handful of giant studios and a large number of independents who form and disband almost on a per-film basis. There’s no point in one of the big guys buying up an indie; all the value is in the people, not the business.

    The games industry will probably settle into a similar pattern. We might even see distributors funding game development, as happens with films.

  4. @Andrew M

    “all the value is in the people, not the business”

    But even “the people” (that is, on the creative and design side) don’t seem to be able to reproduce their hits in the same way that film-makers do.

  5. Andrew M,

    “A decent cinema film costs tens or hundreds of millions to make, but occasionally a low-budget hit can rake in decent sums.”

    Sure, but there’s nearly always a large company involved in the distribution, and often the funding of those films, whether it’s the company themselves or one of their companies (like say Miramax or Fox Searchlight) doing it.

    iPhone games just don’t need that investment. The producers don’t need the distributor like movies do – anyone can publish to the App Store. The only time the big guys get involved is when it’s already a success, and they will then churn out sequels and variants.

  6. I believe Hollywood studios pre-sell the TV, home video, international rights to their titles before the movie is released. So even if it turns out to be a bomb there’ll be some guaranteed revenue. Which isn’t the case for games.

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